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Marker Sessions are fully written guides to help you explain big ideas to your kid by talking, drawing, building, and acting them out together. Physics, money, logic, history, whatever. You do not need to already know the subject. Each session teaches you the concept first, so you can explain it in your own words.
This walks you through the whole thing, from arriving at the site to finishing a session. It takes about ten minutes to read. You do not have to read it all before you start.
A session is one concept, taught through drawing, role-play, or a demonstration. Never a lecture. Every session has the same four parts:
One rule runs through all of them: your kid has to guess before you tell them. That guess is what makes the idea stick.
One more thing about Narrative: it’s the highlight reel, not a transcript. Every question lands right when it should, every kid stays with it the whole way through, nobody goes quiet or drifts off at the wrong moment. No real session runs this smoothly, ever, in any category. If one of yours ever does, for real, email me and tell me how, because I have never once had it go this clean.
Go to the site and pick how you want an account:
Five sessions are free to read as soon as you have an account. A subscription opens everything else.
Five things in the top bar, on every screen:
Under Kids and under Account there is a Saved line with two links: Favorites for sessions you starred, and Playlists for groupings you made yourself.
Open any session and you get the four tabs from step 1: Setup, Walkthrough, Narrative, Pitfalls. Tap or click between them. On a phone you can swipe.
Above the tabs you get what you need before you start: how long it takes, what materials to gather, usually nothing, and the session’s own diagram if it has one.
That diagram won’t look good. I can’t draw, and that’s the point: the idea gets across anyway, and yours will too.
Read Setup properly. It is the part that does the work. The other three tabs assume you have.
Before you run anything with your kid, run one on yourself.
Open the library and look for Your first Marker Session, at the top. It is called Heads, Tails, and Why the Coin Doesn’t Remember, and it takes about five minutes.
It is a real session, and you are the kid in it. That is the point. You learn the shape of a session by sitting on the receiving end of one, which is much faster than reading about it.
Now the first real one. From Start here, open The Unstuck Machine. About 24 minutes.
Run this one before any other session with your kid. It teaches the five moves for a kid who has gone quiet or stuck, and every session after it assumes you both have those moves. It is the one session that is worth doing in order.
On a session page, press ▶ Start Run Mode.
Run Mode strips the page down to one step at a time, full screen, so you are not scrolling and reading while also talking to a child. Move with the arrow keys or the on-screen buttons.
If your kid stalls, press 🧭 Kid stuck?. It gives you the specific move for this specific step, not a generic hint. That is the same set of guiding principles The Unstuck Machine taught you in step 6.
You do not have to use Run Mode. Reading the page works too. It exists because holding a phone and running a conversation at the same time is harder than it sounds.
At the bottom of the session page, mark it ✓ done for the kid you ran it with. If you have not made a kid profile yet, type a name there and it makes one.
If it did not land, mark it ↻ redo instead. It is a note to yourself to come back to it in a few months.
Use a first name or a nickname. Nothing else about your kid is needed anywhere on the site.
Once a session is logged, the kid’s page holds the record: what you have run, when, and any badges they have picked up along the way.
Three ways to keep track, and you can ignore all of them:
Favorites and Playlists live under Saved, on the Kids and Account screens.
None of these matter for your first session. They are here so you know they exist:
Now go where you want. The advice worth taking:
The second kind is where you find out whether Setup taught you enough to teach from.